Making a low poly bird in Blender is a great way to learn modeling and texturing techniques. Low poly models have a relatively small number of polygons, making them easy to model, texture, and animate. Birds are especially well-suited to a low poly style due to their feathers. In this tutorial, you’ll learn how to model, UV unwrap, and texture a low poly parrot in Blender.
Gather References
When making any 3D model, it’s important to have reference images to work from. Search for photos of parrots from multiple angles to understand their shape and proportions. Pay attention to the patterns and colors on real parrots. Think about how you can simplify a real parrot into a low poly version while retaining the main identifying features. Having good references will make the entire process easier.
Model the Body
Start by adding a cylinder primitive to your scene. In edit mode, scale and reshape the cylinder into the basic body shape. At this stage, the goal is to block out the major forms rather than model details. Add two spheres for the eyes and merge them with the body. Extrude some geometry to create the tail feathers. Continue refining the overall body and head shape, keeping the polygon count low. The lowest areas of detail should be around the torso, with more geometry around complex areas like the head, wings, and tail.
Model the Wings
Add cube primitives for the two wings and position them correctly on the body. In edit mode, reshape them into wing-like forms. Extrude edges to create wing sections and individual feathers. Working on one side first makes it easy to then duplicate the wing and mirror it for the other side. The mesh topology flow for organic models like wings should go around the forms rather than straight across. Use edge loops and poles effectively to achieve nice contouring with minimal geometry.
Model the Feet
Use cubes to block out the basic shapes of the two feet. Refine the geometry for the toes, adding details like nails. When modeling organic creatures, it’s important to think about how the different parts fit together and integrate with the rest of the body. The feet topology should flow nicely into the legs. Add just enough geometry to define the main toe shapes and detail.
Refine Details
At this point, the major forms of the body, wings, tail, and extremities are blocked out. Assess the model and identify any areas that need more definition. Add edge loops selectively to sharpen details like the beak, eyes, and facial features. Refine the wings and tail, incorporating smaller feathers. Aim to retain a smooth, simplified style, but include just enough geometry to clearly read the forms when textured. Keep checking reference images to ensure proportions and shapes are accurate.
Unwrap UVs
UV unwrapping maps the 3D model’s geometry to a flat 2D texture. Well-unwrapped UVs make texturing much easier. For organic models, minimizing distortion and stretch is essential. Start by marking seams along hard edges and borders to define UV islands. Use minimal seams to avoid visible texturing artifacts. Unwrap the model, adjusting settings as needed to minimize stretching. Pack the UV islands together efficiently. Adding padding between islands will make painting textures cleaner.
Create Textures
With the model unwrapped, you can begin creating textures in Blender’s texture paint mode or an external program like Photoshop. Set up a few base color layers using shades sampled from reference photos. The head and body can be one texture, wings and tail another, and feet a third, for example. Define patterns and smaller details on additional layers. Use layer blending modes like overlay and multiply to add variation. The goal is to convey realistic feathers, beak, eyes, and other textures with a limited number of polygons.
Map Textures to Model
Switch back to object mode and add an image texture node for each material. Plug this into the base color input of the principled shader. Adjust mapping coordinates as needed so the UV layout matches the painted texture. The node workflow allows fine tuning textures non-destructively. Add normal and roughness maps to enhance details like feather contours without increasing geometry. Test rendering to ensure all textures display correctly on the model. Tweak textures and shaders until the materials match your references.
Pose and Refine
With the basic model complete, pose it in an interesting position. Adjust the wings and tail so the parrot looks natural. Refine areas that may look awkward once posed and animated. At this stage, you can also optimize the topology to be animation-friendly if needed. Add edge loops around joints and areas that will bend. Ensure the polygon flow and density supports smooth deformation. Retopo tools like Quad Remesher can help generate cleaner topology.
Create Additional Details
To take the model further, you can add elements that will liven up the scene. Model details like a simple cage or branch for the parrot to sit on. Create food items, small toys, or other accessories appropriate for your concept. Keep them low poly as well so they match the style. Details like these tell a story and make the final render more interesting. But don’t overdo it – keep the focus on the main model.
Animate and Render
Animate the model to create a simple scene. Make the parrot bob its head, flap its wings, and shift its weight on the perch. Add a camera moving around the scene to show the model from different angles. Use lighting to accentuate form and bring out textures. Cycles and Eevee both work well for rendering low poly models. Adjust samples and bounces as needed until the render is clear. Render out the animation as individual frames or a video file.
Conclusion
Making a low poly bird in Blender involves modeling, UV unwrapping, texturing, and animating. Good topology flow results in nice deformation when posing and animating. Minimal yet effective textures capture the essence of feathers and details without overcomplicating the model. Lighting and presentation really make low poly models shine. The stylized simplicity of low poly art presents fun creative challenges for Blender artists. With the techniques covered in this tutorial, you can model your own lively low poly birds.
Here are some additional tips for making great low poly birds in Blender:
Use Reference Images
Gather plenty of reference photos so you understand the bird’s structure. Look for pictures that clearly show head proportions, feather patterns, feet, and other details from multiple angles. Match the angles of your reference images as closely as possible.
Start Simple
Focus on getting the major forms blocked out before adding details. Refine the beak, eyes, and other parts later. Build up complexity gradually for better results. A simple model topology is easier to UV unwrap and texture.
Optimize Topology
Use clean edge flow around joints and flexible areas for posing and animation. Quad topology is ideal, but triangles are OK in some areas. Delete unnecessary edges to simplify the mesh. Retopo tools can generate cleaner topology.
Try Proportional Editing
Enable proportional editing when sculpting to smoothly adjust geometry. This helps shape rounded, organic forms like wings and tails. Use different falloff types to fine tune the influence area.
Texture Strategically
Plan out UVs and texture maps before painting. Allocate more space to complex regions like the head and less to simple areas like the belly or flanks. Pack islands efficiently to maximize use of texture space.
Loosen Up
Don’t obsess over getting everything perfectly accurate. A loose, angular style has appeal. Embrace the limitations and work cleanly within the low poly aesthetic. Focus on simplicity for a bold and graphic look.
I hope these tips help you create awesome low poly birds in Blender! Let me know if you have any other questions.